Ark settings deutsch

ark settings deutsch

Nov 6, ark server settings deutsch. Jan. Dieser Guide behandelt die erweiterten Einstellungsmöglichkeiten für ARK: Survival Evolved! Hier findet Ihr. [ServerSettings]. allowThirdPersonPlayer, Erlaubt die 3rd Person Perpektive. Ja Nein. AllowCaveBuildingPvE, Erlaubt den Bau von Strukturen in Höhlen (bei. Das deutsche Ark Survival Evolved Forum und Community mit Wiki, Server, Mit unserem Gameusersettings Generator kannst Du jederzeit deine Settings für. Values lower than 1 slow down the cycle; higher values accelerate it. Specifies the mandarin palace online casino factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. And to make the torch require 3 raw meat and 2 cooked meat to craft because ya know, Meat Torches are the best torches! Attribute default output 0 Health 1. Multiplies resistance ark settings deutsch specific dinosaurs via classname. The lower this value, the less natural structures will be around the player. StructureResistanceMultiplier Value is a Float and Default is 1 Modifies the resistance to damage structures receive when attacked. All of your CPU cores will be used, if all of them are not being utilized after using this launch option, rotter sport casino berlin try to disable it! A multiplier on how fast wild österreich ungarn aufstellung consume food. Specifies the scaling factor for the resistance to damage players receive when attacked. Max Structures In Range.

Ark settings deutsch - have

Deaktiviert das jetzige Sumpffieber und alle künftigen Seuchen. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true. Don't panic, I've put together a simple tool that will allow you to generate all the code you need. If you would like to use all features of this site, it is mandatory to enable JavaScript. And if you'd rather do it yourself, that's fine too. Higher values increase the recovery rate dinosaurs heal faster. Je mehr du da eingibst, desto mehr wird auch dein Server belastet. Legt fest welche Mods auf eurem Server laufen. Without this set to true, every dinosaur can be claimed by any player. Dies vervielfacht die gesamte Stunden-Tageszyklusgeschwindigkeit. Mobile 24 used to log in via RCON.

This will permanently change the stats of any existing items so make sure to backup your current save before modifying and playing with the clamping values.

Players can be whitelisted as administrators on the server via their SteamID. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below.

SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command. Refer to the following section for details.

When this method is used, it is not necessary to specify a server administrator password. A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.

Currently only Survivors are allowed to travel TO ScorchedEarth they can not have any items on them , in order to keep it balanced for the time being.

However Alliances will not be retained, and will need to be re-setup on the other side. For Unofficial Servers , if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:.

Meanwhile, in singleplayer , you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.

Adding 1 Giganotosaurus to the beach spawn area. Introduced in Patch Removing Trike and Pteros from the Beach. Attribute default output 0 Health 1.

Multiplier applied dependant on affinity attribute integer 0: Hyperthermal Insulation value integer The algorithm used appears to be the following: For example, here are the values needed to have the same clamping as official servers for Armor and Weapon Damage Percent: Retrieved 19 July Retrieved from " https: Navigation menu Namespaces Page Discussion.

Views View View source History. Wiki Skin Light skin Dark skin Switching skins. This page was last edited on 25 January , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

This site is a part of Wikia, Inc. Survival Evolved Wiki Disclaimers Mobile view. When connecting to a server, this will cause most lights lamps to no longer function, even when powered and lit.

Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Set to true to allow to attach more than one C4 per dino.

Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. Set to true to allow more than one usage of Mindwipe Tonic per level.

Set to true to add item sets to supply crates, rather than overriding all their items. Set to true to dynamically increase the amount of items dropped.

Could potentially cause issues with Mods that alter spoiling time. See ItemStatClamps for more info.

Official PvP servers one-time Clearance of all old unequipped items with the exception of blueprints, eatables, notes, and quest items , to ensure fairness after Item Duplication bug exploit.

You can directly override the language by using this commandline. List of currently supported language codes: The game is forced to use DX10 instead of DX11 by sm4.

This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate. After two days real-time the pipes will auto-destroy if unconnected to any non-pipe directly or indirectly and no allied player is nearby.

Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked. Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.

Force Flyer dinos to be allowed into caves Flyers able to go into caves by default on custom maps. Set this parameter to true to let them still fly.

Launch with this command to destroy all wild creatures on a startup. Handy for automatic Tournament records….

Activates a per-tribe dino tame limit. Number of seconds cooldown between allowed Dino re-uploads defaults to 0, set to on Official Servers which is 12 hours.

Anti speedhack detection is now enabled by default — to disable it, use this server commandline Introduced in patch Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v Server player-move-physics optimization is now enabled by default improves perf — to disable it, use this server commandline Introduced in patch Fixed a savegame corruption case with large savegames: Lots of detailed sky features are disabled, such as clouds and starry night sky.

This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night.

This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.

If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option. If set, only unsnapped core structures will decay.

Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Use this override if you want turret or spike structures to be buildable and functional on platform saddles.

Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.

Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.

Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.

Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.

Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?

AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps.

To do this, which you can only execute once after updating to v, run your server or game with this commandline. By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it.

All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!

This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred.

Use this to forcefully enable it. Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born.

See Web Notifications for details. Activate a whitelist only mode on the server that only lets players join if added to the allow list.

Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.

To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: If set to True, allows building in caves when PvE mode is also enabled.

Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.

Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.

NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.

A Mod map may have a different map name then here specified, check the modpage or contact the author of the mod for the exact name.

This option is mandatory for multiplayer servers. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.

Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.

Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.

Set to true to allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day.

The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers. Values lower than 1 slow down the cycle; higher values accelerate it.

Base time when value is 1 appears to be 1 minute real time equals approx. Specifies the scaling factor for the passage of time in the ARK during night time.

This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.

Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day.

This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.

Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.

Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks. Specifies the scaling factor for the damage structures deal with their attacks i.

Specifies the scaling factor for the resistance to damage players receive when attacked. Higher values decrease resistance, increasing damage per attack.

Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.

Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.

The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers.

Higher values increase XP amounts awarded for various actions; lower values decrease it. Specifies the scaling factor for the decay rate of player structures in PvE mode.

The specific effect s of this option and its range of valid values are unknown as of this writing. Specifies the time required for player structures to decay in PvE mode.

Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.

Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.

Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.

Lower values cause nodes to respawn more frequently. Higher values increase water consumption player characters get thirsty faster. Higher values increase food consumption player characters get hungry faster.

Higher values increase stamina consumption player characters get tired faster. Higher values increase the recovery rate player characters heal faster.

Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times. Higher values increase stamina consumption dinosaurs get tired faster.

Higher values increase the recovery rate dinosaurs heal faster. Hunt, harvest resources, craft items, grow crops , research technologies , and build shelters to withstand the elements and store valuables, all while teaming up with or preying upon hundreds of other players to survive, dominate ARK Park is an immersive VR experience that brings to life a world where living, breathing dinosaurs are still roaming the earth.

Players embark on an exciting tour of this ancient time, interacting and witnessing hundreds of dinosaurs up-close and personal.

The following Events are currently active or have been announced. Evolution Event ends in: Survival Evolved reference manual written and maintained by the players.

We currently have active editors maintaining 26, pages 4, articles. This Evolution Event includes: Changes for the main page can be proposed here.

Retrieved from " https:

The higher this value is, the more health wild or tamed creatures lose when damaged. The lower this value is, the more durable manmade structures are when damaged.

The higher this value is, the less durable manmade structures are when damaged. The lower this value is, the less experience points your PC and other players will receive for performing tasks while playing.

The higher this value is, the more experience points your PC and other players will receive for performing tasks while playing.

Setting it to 3. I did this until I reached level The lower this value is, the slower your taming process will progress. The higher this value is, the faster your taming process will progress.

The lower this value is, the less you will receive from harvesting natural structures. The higher this value is, the more you will receive from harvesting natural structures.

For instance, picking up one rock on a beach will give you three. The higher this value, the faster the PC will thirst. The lower this value, the slower your PC will hunger.

The higher this value, the faster your PC will hunger toward eventual starvation. This works identically to the previous slider however it affects your tamed creatures.

The lower this value, the slower your PC will tire from physical activity. The higher this value, the faster your PC will tire from physical activity.

The lower this value, the slower your tamed creatures will tire from sprinting or other physical activity. The higher this value, the faster your tamed creatures will tire from sprinting or other physical activity.

The lower this value, the slower your PC will heal. The higher this value, the faster your PC will heal. The lower this value, the slower your tamed creatures will heal.

The higher this value, the faster your tamed creatures will heal. The lower this value, the less durable natural structures are and will break more quickly.

The higher this value, the more durable natural structures are and will break less quickly. This value only applies on servers with PvE mode active and is unnecessary when playing solo.

What this does is defines how long it takes for player-owned structures, objects and tamed creatures take to disappear. The purpose for decay is to keep servers clean in case too many new players join, take and produce material, but leave it laying around and never come back.

Therefore all of this material and the land space it takes up is untouchable and unclaimable for other players and may as well be a Chernobyl radioactive field.

The lower this value, the less frequently natural structures will regrow or reappear. The higher this value, the more frequently natural structures will regrow or reappear.

On the ARK, natural structures will respawn naturally and certain ones should do so quicker with fertilizer. This acts as a multiplier.

Views View View source History. Wiki Skin Light skin Dark skin Switching skins. This page was last edited on 20 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

This site is a part of Wikia, Inc. Survival Evolved Wiki Disclaimers Mobile view. Community portal Admin noticeboard Wiki rules Recent changes.

The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers. Higher values increase XP amounts awarded for various actions; lower values decrease it.

Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect s of this option and its range of valid values are unknown as of this writing.

Specifies the time required for player structures to decay in PvE mode. Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.

Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.

Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.

Lower values cause nodes to respawn more frequently. Higher values increase water consumption player characters get thirsty faster. Higher values increase food consumption player characters get hungry faster.

Higher values increase stamina consumption player characters get tired faster. Higher values increase the recovery rate player characters heal faster.

Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times. Higher values increase stamina consumption dinosaurs get tired faster.

Higher values increase the recovery rate dinosaurs heal faster. Specifies the scaling factor for dinosaur spawns.

Higher values increase the number of dinosaurs spawned throughout the ARK. Use the official global ban list, or point to any online ban list that you want.

Must be enclosed in double quotes. Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.

If true, supply drops are in random locations. This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active Introduced in patch Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.

How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled. This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value.

Recommended to leave at 1. The minimum value is 0. Very high numbers will basically disable the flaming rocks flung out of the volcano.

Any number above 0 acts as a multiplier, with a minimum value of. Class Name of the item that will be overriden to new stacksize. Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.

Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally. Higher values prolong the time.

As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc. Scales the decomposition time of corpses, player and dinosaur , globally.

Scales on a per-resource type basis, the amount of resources harvested. Prevents taming of specific dinosaurs via classname. Multiplies damage dealt of specific dinosaurs via classname.

Higher values increase the damage dealt. Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received.

Values higher than 1 increase the distance around players and structures where resources are allowed to grow back. Values between 0 and 1 will reduce it.

Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.

If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true. Higher number increases on a percentage scale interval between which dinosaurs can mate Example: Higher number increases by percentage speed at which dinosaurs mate with each other Example: Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Higher number decreases by percentage time needed for baby dino to mature Introduced in patch Lower number decreases by percentage the speed that baby dinos eat their food Introduced in patch Higher number increases by percentage speed of crop growth Introduced in patch Higher number decreases by percentage how frequently you can poop Introduced in patch Higher number decrease by percentage speed of crop decay in plots Introduced in patch Higher number increase speed of hair growth.

Option for cooldown period on structure repair from the last time damaged. Set to seconds by default, 0 to disable it Introduced in patch False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time Introduced in patch True allows cancellation of an agreed-upon war before it has actually started Introduced in patch Higher number increases by percentage the effectiveness of a custom recipe Introduced in patch Higher number increases by percentage the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe Introduced in patch The higher number, the faster you collect Introduced in patch Higher number increases by percentage the damage done by Turrets towards a Dino Introduced in patch True prevent spawning of Loot crates artifact creates will still spawn Introduced in patch Increases the quality of items that have a quality in the supply crates.

The quality also depends on the Difficulty Offset. Increases the quality of items that have a quality when fishing.

Time after which characters that have not moved or interacted will be kicked if -EnableIdlePlayerKick as command line parameter is set.

How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system. How often Babies wanna cuddle.

A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease. How many Tribe logs are displayed for each tribe.

Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes i.

A multiplier on how fast tame dinos consume food. A multiplier on how fast wild dinos consume food. A multiplier on how fast wild dinos lose torpor.

A multiplier on how often you get tame requests for passive tame dinos. A multiplier on how fast tamed dinos lose torpor.

A multiplier to scale the amount of XP earned for a kill Introduced in patch A multiplier to scale the amount of XP earned for harvesting Introduced in patch A multiplier to scale the amount of XP earned for crafting Introduced in patch A multiplier to scale the amount of XP earned for generic XP automatic over time Introduced in patch Enable this option for a fixed constant decay period for "Fast Decay" structures such as pillars or lone foundations.

Value is in seconds. Define the interval of fuel consumption. Tames that exceed that level will be deleted on server start.

Ark Settings Deutsch Video

ARK Park Gameplay German PC ULTRA Settings - Jurassic Park Erfahrung

settings deutsch ark - opinion

Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Specifies the scaling factor for the passage of time in the ARK controlling how often day changes to night and night changes to day. Deaktiviert das jetzige Sumpffieber und alle künftigen Seuchen. Higher values prolong the time. Hast du vielleicht die erste Zeile in deiner Game. Legt fest ob der Nahkampfschaden einer Kreature beim sammeln prozentuale Auswirkungen auf die Ausbeute hat. Aktiviert die Remote-Konsole auf eurem Server. Raptor88 27 Jul, 3: Chl live number increases on a percentage scale interval between which dinosaurs can mate Example: If you believe your item has been removed by mistake, please contact Steam Support. All of your CPU cores will casino karfreitag geöffnet used, if luxor hotel and casino of them are gehalt von ronaldo being utilized after using this launch option, then try to disable it! Lower Beste Spielothek in Ammeldingen an der Our finden will lead börse demokonto resources respawning closer to structures and higher values will increase the distance that resources have to respawn from a structure. Habe mich erst frisch hier registriert! Mustafi gehalt diesem Netent slots uk kann die Höhe der Erfahrung eingestellt werden, die man für das Sammeln von Ressourcen bekommt. To use non-admin spectator, the server must specify a spectator password. Seite 1 Seite 2 Nächste Seite. Erkläre mir doch sonst mal wo der Unterschied zwischen der Http: An example of using the command line method would be: Use this to set how swim speed is multiplied by level spent in oxygen. Wir öffnen diesmal die Game. Ändert den Multiplikator für die Ressourcen-"Health" wieviele Ressourcen aus einem Vorkommen gewonnen werden können. Disables PvP , enables PvE. AI Controllers to once again be destroyed on Stasis, too much memory overhead to pokemon video deutsch them around on large bet Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: If you believe your item has been removed by mistake, please contact Steam Support. Ya, I know, but that is the way it is. Dies vervielfacht die gesamte Stunden-Tageszyklusgeschwindigkeit. Moin Moin, ich habe mir mal die Mühe gemacht, um die möglichen Einstellungen für die hbcon. Verbietet alle automatische Waffen auf allen Plattformen. Higher values decrease resistance increasing damage. Deaktiviert das jetzige Sumpffieber und alle künftigen Seuchen. So if you have levels, you've gotta do lines, one after another. Scales the decomposition time of corpses, player and dinosaur , globally.

3 Comments

Add a Comment

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *